![]() ![]() applies to all dual-wielding attacks, even single-hit martial arts skills that don't alternate weapons - for those attacks, a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon (may be unintended behavior and changed in the future).if both weapons have the same WSM, the attacks are based on the primary weapon (unconfirmed).Dual-wielding attack speed breakpoints are now based on the faster weapon (determined via WSM) rather than taking both weapon speeds into account.the Assassin-only version on Chaos (now called Blade Dance) was similarly changed, but hits 1 frame faster.Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously).Fists of Fire, Claws of Thunder, and Blades of Ice now use standard breakpoints (same as other single-hit martial arts skills).Dragon Tail attack speed penalty reduced to -20 (was -40).Blade Fury is now affected by attack speed (same breakpoints as other traps).Strafe has additional high-end breakpoints since its missiles no longer cause next-hit-delay. ![]()
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